Nickelodeon All-Star Brawl was announced some time ago with a very positive reception. It is a Super Smash Bros. style fighting game that has Nickelodeon characters on its roster. IGN recently released a video detailing Nickelodeon All-Star Brawl’s gameplay mechanics, and while it’s close to Smash Bros., it’s unique enough to set itself apart from Nintendo’s popular brawler.
The general style of the game is similar to that of Smash Bros .: damaging your opponents increases their percentage of damage and the higher it is, the further they are knocked down. If a fighter reaches the limits of the stage, he is eliminated.
Each fighter has 3 types of attacks: light, strong and special attacks. Each type has 3 directions: up, down, and middle. While the light and heavy attacks are “pretty” similar across the cast, the specials will be significantly different from each other.
Also, the attacks have slightly different attributes when used on the ground and in the air. While running, a fighter also has a light attack and a strong attack, which can be canceled in any attack.
As for grabs, all fighters can move while holding an enemy and can also grapple while in the air.
An interesting feature of the game is that the directions of the strong attacks work on a “Rock-Paper-Scissors” mechanic. In general, the low beats in the middle, the middle beats up and the beast up down. When one strong defeats another strong, it will have a different effect on the losing attack.
- Down beats in mid and causes a chill.
- Mid hits and causes a course change.
- Up hits down and causes a spin.
Surveillance can be maintained indefinitely without penalty. However, being attacked by the guard will push the fighter back. Being pushed onto a ledge will cause a rocking effect, leaving the fighter vulnerable to punishment.
A guard can be strengthened by synchronizing the guard with the attack or by keeping it in the direction of the attack. This reduces the kickback effect.
Timing the guard correctly and keeping it in the direction of the attack will result in a perfect guard. This negates any recoil and allows the defender to react immediately.
In Nickelodeon All-Star Brawl, all projectiles can be reflected by attacks. Each time a projectile is reflected, it increases and becomes more powerful.
Also, the projectiles can be grabbed by any fighter and thrown backwards.
Also, taunts are present in this game. One of SpongeBob’s taunts is a reference to a scene from the animated series that has become an internet meme.
Characters are free to spin at any time, whether on the ground or in the air. However, by pressing the machine guns button (left trigger on most controllers), a fighter’s direction can be locked.
This can be useful when retreating as it allows the fighter to attack in the opposite direction to the direction he is retreating.
Finally, the game features air racing. A fighter can only launch an air dash once per air time. The Air Race Down does not grant any invincibility frames, but can be acted upon.
Downward blows of air are much faster and can be “set in waves” when air falls to the ground. This allows the fighters to make waves.
That’s all the new information released about the Nickelodeon All-Star Brawl game, which will be released on October 5, 2021 on all platforms.
The Nickelodeon All-Star Brawl Gameplay Breakdown Released publication appeared first on Gamezo.