We’re All Going to Keep Playing Skyrim Forever


At first, I intended to start this article with something like the following:

The year is 2091, Skyrim Remastered Ultra High Definition Definitive Edition Part 5 has been released. People flock to download the game onto their memory cores, as children ask their parents where they were when the game came into the world for first time. Many have no idea, it has always been like this: the annual launch of Skyrim, overseen by Tod Howard, the cyborg ruler of Bethesda Game Studios.

And that would have sounded absolutely ridiculous, right? A game that came out in 2011, still relevant at the turn of the century. There could be nothing like it in the real world.

And then I realized, as with most things, that the truth was just as absurd.

The Elder Scrolls V: Skyrim originally released on November 11, 2011, presumably so they could take advantage of all of 11/11/11 for all it was worth. It was met with critical acclaim and for good reason. It had a simplified RPG core, a simple interface, and a world design so unique for its time, especially compared to other more generic Western RPGs.

The game won numerous awards and was apparently perfectly designed to reach the largest possible market, solidifying itself in the collective consciousness of a generation of players.

In June 2013, The Elder Scrolls: Skyrim – Legendary edition was released, featuring the main game and all downloadable content in one convenient package. The perfect ending to a game that had won over 200 Game of the Year awards.

And everything was silent. For a while.

Then came The Elder Scrolls V: Skyrim, special edition in October 2016, the beginning of what I have dedicated myself to calling, the Five Years of Skyrim.

Later that month, the Nintendo Switch reveal trailer arrived, and guess what game it showed. Bethesda officially announced the special edition port for the Switch in January 2017 and it arrived on the console in November of the same year. Skyrim’s fever was in the air and it didn’t seem to be subsiding.

Jumping on the virtual reality trend that had appeared (and then disappeared very quickly faster than 3D movies), Bethesda announced Skyrim VR for the Playstation. 2017 became the biggest year for Skyrim releases, as the VR version was released to the public in the same month that the Switch port hit shelves. And if you thought 2018 would be safe from a Skyrim release, well, do you have anything else to come? The VR edition was rolled out to all platforms that could support it in April of that year, and then The Elder Scrolls: Blades was available, in early access, shortly thereafter.

Now I hear what you are saying: “The Elder Scrolls blades is not Skyrim, it is a completely different game.” Well, tell the developers that they essentially just copied all of Skyrim’s assets, including races, armor, weapons, and potions. It is a redesigned Skyrim without the skin.

But it wasn’t like Bethesda wasn’t aware of how ridiculous releasing the same game every two years had become. The very special edition of Skyrim, revealed at its E3 showcase in 2018, enlisted the help of renowned comedian Keegan-Michael Key and parodied a world where Skyrim could be played on everything from an Alexa device to recording a sketch.

Very funny, we all think, at least they get it. Now how about that Elder Scrolls VI, ‘hey Bethesda?

But you can actually @ #! * Ing play it. If you have one, ask Alexa right now, just say “Alexa, play Skyrim.” It’s basically a complete game and somehow Bethesda didn’t get the irony. It’s like someone said to Bethesda “hey maybe slow down with Skyrim re-releases?” and they replied, “oh god, you’re right, we’ve been going a little crazy, haven’t we? How about another release?”

And then 2020 came, the pandemic hit and we were given a momentary respite. Maybe, just maybe, that would be it. Skyrim would be left as is, no need for another remaster, and Bethesda could focus on a new game, Starfield perhaps? Or dare I say, The Elder Scrolls VI?

What fools we were.

Skyrim’s 10th anniversary caught us all off guard. Without warning, Tod showed us the next edition that we would all go out and buy, like the good little consumers that we are. The Elder Scrolls: Skyrim – Anniversary Edition will be released on November 11, 2021, exactly ten years after its release, all those years ago. It includes over 74 “creations” (what Bethesda likes to call their paid mods) and is apparently optimized for all the latest hardware.

But at its core, it’s another remaster, this time featuring content that Bethesda didn’t even create or consider canon.

Sometimes I wonder how long this will last.

But here’s the thing. Skyrim is an amazing game. I would gladly play it forever. I was 14 when the game was first released and I’ll be 24 when its 10th anniversary edition is released. I’ve had numerous friendships and relationships that begin and end at that time, and yet Skyrim is somehow a universal constant. Wherever you are, whoever you are with, you will always be there.

Games are not remembered for how well they work or how well the particle effects look. They are remembered for how they make us feel.

Maybe he’s high on some kind of Stockholm syndrome, or maybe Skyrim is the best game ever made. All I know is that this game is as much a part of me as anything else.

U.S is it so you will be playing Skyrim forever. Or at least I will be.

The post We’re all going to keep playing Skyrim Forever appeared first on Gamezo.

Leave a Comment